Expertise real looking reflections, refraction, shadows, and world illumination whilst you battle your method by means of the hostile Strogg civilization within the first three ranges of the unique sport. Solely then will the destiny of humanity be identified. Quake II with RTX—It is On. This demo contains the primary three single-player ranges of the PC gaming traditional. House owners of the unique can patch their copy and revel in the whole sport, together with multiplayer modes totally path traced.
Quake II RTX with GeForce RTX
Try Quake II RTX and the way it applies a sophisticated type of ray tracing often known as path tracing. Get able to expertise 1997’s Quake II like by no means earlier than. That is potential because of Nvidia’s VKRay, an extension that permits builders utilizing the Vulkan API so as to add ray-traced results to their video games.
Actual-Time Ray Tracing
World lighting results like real looking reflections, refraction, shadows, and world illumination create an entire new Quake II expertise. Quake II RTX contains real-time vary time of day lighting, solar gentle and oblique illumination. Water and glass will refract gentle, surfaces will ship extra correct reflections and lightweight sources illuminate surrounding objects. These results Nvidia says would require the RT cores discovered on RTX sequence GPUs, thus the minimal specification for working the sport will probably be a GeForce RTX 2060 GPU.
What’s New
Fastened Points:
- Fastened a crash within the sport logic when a monster interacts with a door in notarget mode (#92)
- Fastened a crash when the map file would not have a VIS hunk (#223)
- Fastened some Vulkan validation layer points (#229, #246, extra)
- Fastened texture alignment points on some doorways (#211)
- Fastened the flare gun nonetheless utilizing ammo with dmflags together with 8192 (DF_INFINITE_AMMO) (https://github.com/NVIDIA/Q2RTX/points/)191)
- Fastened Vulkan queue initialization on platforms that do not assist break up queues (#248)
- Switched the OpenAL dependency with a statically linked library (#224)
Misc Enhancements:
- Added assist for constructing on PowerPC 64 LE CPU structure (#260)
- Adjusted the automated UI scaling to keep away from making the UI too huge
- Improved precision of goal body charge adjustment (#242)
- Tuned the full-screen mix results to be much less intensive
- Up to date the Loading plaque texture (#265)
Contributions by GitHub consumer @res2k:
- Added a warning when screen-space picture reminiscence utilization could be very excessive (#179)
- Added management over fallback radiance of emissive supplies (#210)
- Added menu controls for the total display screen mix results (#216)
- Added assist for spotlights with an emission profile and a participant flashlight (#203, #214)
- Fastened a crash when some textures are lacking (#263)
- Fastened an overflow situation when pt_bsp_sky_lights is greater than 1 (#262)
- Fastened animated textures on BSP fashions (#187)
- Fastened crashes when renderer initialization fails (#199)
- Fastened FSR picture scaling in some circumstances (#232)
- Fastened incorrect scaling of textures with no customized materials definition (#235)
- Fastened mode setting on Linux in GitGub CI builds (#268)
- Fastened save sport compatibility with Q2RTX 1.5.0 (#193)
- Fastened some points with lighting in customized maps (#189)
- Fastened texture knowledge dimension computation for R16_UNORM textures (#236)
- Fastened the HDR screenshot function (#190)
- Fastened the look of smoke results (#195)
- Fastened the vary of animated gentle intensities (#200)
- Fastened the alternative textures when a number of supplies are used with the identical base texture (#222)
- Improved gentle record dealing with to repair extreme flicker and noise (#234)
- Improved materials system robustness for video games with customized textures (#201)
- Improved polygonal gentle sampling to cut back noise and darkening (#266)
- Improved Wayland assist (#261, #221)
- Built-in a number of fixes from Q2PRO (#196)
- Changed the only sky_clusters.txt file with per-map recordsdata (#219)
- Tweaked particles to have extra nuanced colours (#197)
- Up to date SDL2 to 2.26.1 (#252)